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 Windsong - Faction

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mnewton1
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mnewton1


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Join date : 2009-04-19

Windsong - Faction Empty
PostSubject: Windsong - Faction   Windsong - Faction EmptyWed Apr 22, 2009 12:05 am

The History of the Windsong

The Windsong are essentially historians: they spend centuries at a time hiding in their Foundation, located on an island in the frigid northern seas, simply watching and recording what goes on in the world outside. However, the reason for this devotion is to keep track of the balance of power in the world -- their original, founding idea was that, were any nation or empire to gain too much power and influence, that nation would bring about the end of the world.

Thus, when their research reveals that this seems to be the trend, they leave their lives of secrecy and vigilance and go to root out and destroy whoever threatens to bring about the apocalypse. This time of war is known as the Great Balancing, and hasn't occurred in millennia; the other peoples of the world have long since forgotten that the Windsong ever existed. But now it has come once again.

As a faction, they are centered on the idea of fighting indirectly, due to their general hatred of war; rather than big, hard-hitting units, they rely on their numerous abilities and a good mix of damage types to kill things:

Seekers. Quick, maneuverable skirmishers. Neither a dedicated scout unit, nor a primary fighter, the seekers employ their great speed and mobility to take on both roles.

Scribes. The mage historians of the Windsong have learned to wield a powerful and ancient magic, lost to those in the outside world. Their ranged attack is magical and slows; where human mages are the damage-dealing powerhouses or their faction, scribes are used more for support, allowing seekers and weavers to take out the target.

Weavers. The leaders, healers, and warriors. Essentially the opposite of, and complement to, the seeker. They can heal, and wield an arcane melee attack as well as a bow.

Gatekeepers. Strong defensive units tasked with protecting the great Foundation, these are very difficult to dislodge, especially when stationed to garrison a village. They are, however, quite slow, and lack a ranged attack.

Couriers. Hovering scout units, who devote their magical abilities to flying, rather than attacking. They excel at covering long distances, but have trouble in rough terrain, and make use of their bows and rocks to attack.

Sky Shards. Small, barely corporeal chunks of magic, shards are very weak, but fairly cheap. They're useful for sneak attacks, as they are quite fast and can teleport between villages.


Unit Tree and Movement Types

Windsong - Faction Tree

Windsong Seeker
Spoiler:

Wondsong Courier
Spoiler:
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