mnewton1 Admin
Posts : 9 Join date : 2009-04-19
| Subject: Celestials - Faction Wed Apr 22, 2009 12:32 am | |
| The History of the Celestials The Celestials are not human, but are some sort of humanoid creature that grow wings. Not every Celestial can fly, however, as most Celestials wings are vestigal and deteriorate and fall off in adolescence. The Celestials are a very spiritual race, believing that there is power in Light and Darkness; and they choose to side with the Light. They believe in this so heavily that they keep their settlements lit at night through bonfires and the aid of a rare species of pixie that radiates light from it's skin. They name these pixies Light Archons and worship them as demi-gods. Celestials also believe something to the effect of "the whole is greater than the sum of the parts." Working together they can achieve great accomplishments quickly. Celestials who grow their wings are known as Winged Ones, and are treated with a higher level of respect for their fitness and majesty. With this respect comes a greater expectation however, and although most thrive on this, some do not.... Celestials who lose their wings are then seperated into 2 groups: warriors and non-warriors. The warriors of Celestial society not only protect the Celestials, but they also go forth on crusades to spread the Light to other regions as well. Non-warriors, though capable of fighting, spend their time worshipping, farming, and expanding their settlements. Not all Celestials fit into this society so well. Some who lose their wings become so maddened that they reject their society and turn to it's opposite. Some warriors who have horrific experiences on the battlefield cannot return to their former beliefs and either join forces with those with a darker view, or simply wander off. Then there are the Winged-Ones who feel pressured to live up to the expectations of their society...these Celestials can and have reacted in terrible ways against this pressure. Some have gone mad, torn their eyes out to escape seeing the light and turn to the arts of darkness. Some turn their resentment of their fellow Celestials' expectations into rage and become berserkers attacking everything that reminds them of this pressure. These outcast Celestials often find allies in a race of blue-skinned creatures who practice the arts of darkness to create and summon horrific Aberrations to do their bidding. It is among these creatures they find a second home..... Unit Tree and Movement TypesOther unit treeNEED UNIT TREE Light Fly- Spoiler:
[movetype] name=EOM_lightfly flies=true [movement_costs] deep_water=1 shallow_water=1 swamp_water=1 flat=1 sand=1 forest=1 hills=1 mountains=1 village=1 castle=1 cave=2 frozen=1 unwalkable=1 impassable=50 fungus=2 [/movement_costs]
[defense] deep_water=40 shallow_water=40 swamp_water=40 flat=40 sand=40 forest=40 hills=40 mountains=40 village=40 castle=40 cave=50 frozen=40 unwalkable=40 impassable=80 fungus=50 [/defense]
[resistance] blade=100 pierce=100 impact=100 fire=100 cold=100 arcane=50 [/resistance] [/movetype]
Celestial Fly- Spoiler:
[movetype] name=EOM_Cfly flies=true [movement_costs] deep_water=1 shallow_water=1 swamp_water=1 flat=1 sand=1 forest=1 hills=1 mountains=1 village=1 castle=1 cave=3 frozen=1 unwalkable=1 impassable=50 fungus=3 [/movement_costs]
[defense] deep_water=50 shallow_water=50 swamp_water=50 flat=50 sand=50 forest=50 hills=50 mountains=50 village=50 castle=50 cave=80 frozen=50 unwalkable=50 impassable=80 fungus=70 [/defense]
[resistance] blade=100 pierce=100 impact=110 fire=100 cold=100 arcane=80 [/resistance] [/movetype]
| |
|